![]() ![]() ![]() Navball Point of Reference - As all movement in space is relative, the point of reference determines the object from which all distance measurements and velocity vectors are made. An inclination of 0° or 180° is equatorial, so the craft is always above the equator. Usually the value is given in degrees where the value is given between –90° and 270°. Inclination - The tilt of the orbit is given by the inclination. In the terms of a ratio, a craft with a greater thrust than weight will have a TWR greater than 1. If a craft needs to get into a stable orbit or land safely on the current celestial body without using parachutes, then its engines must put out more thrust than its current weight to counteract gravity. Thrust-To-Weight-Ratio – TWR for short is a ratio that defines the power of a craft's engines in relation to its own weight. Navball – Used to get your bearings and to navigate when in space. Prograde/Retrograde – Prograde is “forward relative to the direction of movement” it will increase your orbital velocity.Retrograde is “backwards relative to the direction of movement” it will decrease your orbital velocity. Apoapsis (Ap) – The highest point in your orbit. Periapsis (Pe) – The lowest point in your orbit. For example, LKO = “Low Kerbin Orbit.” Escape Velocity – The velocity required to exit a planet’s sphere of influence. L”X”O – Low “Enter Planet Name Here” Orbit. ![]() Good luck and have fun exploring the Kerbolar System KSP Basics: Delta-V - In astrodynamics a Δv or delta-v (literally “change in velocity”) is a measure of the amount of the effort that is needed to change from one trajectory to another by making an orbital manoeuvre. When you see a “” You should leave a tick/cross in DRY WIPE marker according to your current situation. "We who are about to die, salute you." Before you start: It is recommended that you laminate this guide. st 1 Edition Lovingly Dedicated to: Jebediah Kerman Bob Kerman Bill Kerman The Team at Squad. And that means that the time to burn is just about right when the Mun rises on the eastern horizon.Version: 0.23.5 – 0.24(ish) The Kerbonaut’s Guide to the Galaxy. And since your apoapsis will be on the opposite side of Kerbin from the point where you do the burn, that point needs to be about 90° behind the Mun. So, for the Mun to be there when your craft reaches its apoapsis, that apoapsis has to be about 90° ahead of where the Mun currently is when you do your transfer burn. So in the time it takes for your craft to get from Kerbin to the Mun's orbit, the Mun itself has moved about a quarter of a full orbit around Kerbin. (The reason this trick works has to do with orbital mechanics, and the fact that a highly elliptical orbit, like your transfer orbit from Kerbin to the Mun, has about half the period of a circular orbit with the same apoapsis, like the Mun's own orbit around Kerbin. Once you're there (or before, if you have trajectory planning unlocked), you can then maneuver your craft into orbit or even attempt a landing. without maneuver nodes or trajectory planning), and should normally be enough to get you into the Mun's SOI. This will work even in Career mode with no building upgrades unlocked (i.e. burn prograde until your apoapsis roughly matches the Mun's altitude above Kerbin (11 400 km).wait until the Mun rises over Kerbin's horizon, and.launch into a low equatorial orbit around Kerbin,.A simple low-tech way to get to the Mun is to: ![]()
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